

- #Gearcity losing money full version
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All while hundreds of AI marques attempt to do the same thing. Set marketing and racing budgets, and most importantly stay profitable. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. Design chassis, engines, transmissions, and vehicles.

GearCity is an Automobile Manufacturing Business Simulator. Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity. Assign production will now reselect the previously selected vehicle when modifying production lines (Only works when not in district mode.) Added Low Morale warning message for Factory Production Screens. Implemented Networth Bar Chart (Wanted a stacking line chart, but this was undo-able with our libs.) Implemented Pension Funding and Information from Financial Banking Window (Safe Room) Fixed Incorrect Font usage in Help Buttons.
#Gearcity losing money update
Fixed Monthly Report Construction Table bug when doing a Factory Update or Redesign. Fixed Incorrect warning when using Assisted Engine Designer Fixed decimal formatting bug on Total Expenses in Revenue Summary Report. If you're interested in trying the Testing Build (which has all our latest and greatest features and bug fixes) check out our tutorial here:
#Gearcity losing money Patch
This should be the last patch for v1.20.4, as I will now start working on v1.20.5 features that break save games. Testing Build v1.20.4 has received its final supplemental patch which includes minor bug fixes and additional features that do not require save game changes. Being as niche as we are, we can use all the publicity we can get!” “We always welcome bugs reports and suggestions! Anything to help us make this a better game for you! Also help spread the word to any of your friends or family that might be interested in this sort of game. How are you planning on involving the Community in your development process? “We're starting off with a discounted price! Every major build or two will see a slight increase in pricing until hit our ideal retail price.

Will the game be priced differently during and after Early Access? This may cause some frustrations if you're not used to learning by failure.” There are a number of videos included ingame, however since the game is not feature complete we have not put too much effort into them. Lastly the game lacks a good tutorial system. There are also spelling and grammatical issues all over the place as we have not hired an editor/writer yet. We also wish to add many more vehicle accessories than what is currently in the game. Most notable are the missing vehicles, logos, late year headlights, and newspaper photos. There are occasional crashing bugs on some systems in certain situations. However the AI numbers can be reduced for faster turn times. The AI is slow and sometimes stupid when playing with a large number of them. The early half game years are fairly well balanced, the late years not so much. “The game is fully playable from the years 1900 to 2020. What is the current state of the Early Access version?

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Also planned is an easy mod loading system and unicode localization support.” Of the major features, government contracting and fleet sales are most notable.
#Gearcity losing money full
Some parts of the game, such as race teams and magazine reviews should be getting an overhaul before the full version. We'll also attempt to add features requested in our suggestions forum, but the main focus will be on ease of use and quality of information provided to players.
#Gearcity losing money full version
“The full version will have more art, better stability, and increased portability to Unix systems. How is the full version planned to differ from the Early Access version? We can devote at least 6 more months to the project.” The greater the response the more features we'll add and the longer Early Access will be. “This depends on how successful Early Access is. Because of this, we feel that it's time to open up more of the game and to a broader audience so that more bugs can be fixed, more suggestions added, and most importantly the late game years can be balanced.”Īpproximately how long will this game be in Early Access? “Our Open Beta has been successful in rooting out many major bugs with the game and we've implemented many community suggestions.
